This course has been designed to offer world class concept art education in South Africa. It begins with the focus on fundamentals which includes the study of perspective, drawing and anatomy, digital painting and basic 3D modelling. Students are taught the fundamentals of design, which focuses on visual storytelling; to design everything from day to day objects, characters, creatures, vehicles, buildings and environments. Students will create projects for the film and video games industries, create standalone illustrations and storyboards; and advance their art skills to new levels of excellence.
This course is for the visually inclined. It is for those would want to sharpen their drawing and digital painting skills and learn new ways of using technology such as photo content and 3D to further enhance their artwork. If you wish to takes serious steps towards investing in your artistic and conceptual abilities, and believe that a career in concept art or its related industries is the way forward, then this is the course for you.
Note: At the end of this course you will receive a non-NQF aligned certificate of completion and statement of your results. It is important to understand that this course is not a Higher Education Programme in terms of the Higher Educational Act 101 of 1997, and thus does not lead to a qualification registered on the SAQA. The aim of the year is further to create an industry-ready portfolio which is essentially your CV in the creative industry.
What will I learn?
The year is packed with theoretical and practical training that includes:
This module is aimed at introducing students to the concept art industry in terms of mindset, roles and responsibilities in the industry and the opportunities they can pursue with the skills they learn during the year. They will also learn basic conceptual skills and design theory during this module which also includes creating narratives and research techniques for developing visual libraries.
Students will start by learning the fundamentals of one, two and three point perspective as well as isometric view. They will implement these skills by creating basic objects and scenes and then further these skills by learning advanced techniques which include how to cast shadows, working with curves and XYZ construction. Students also learn basic 3D modelling skills for the creation of frameworks they will use in later design modules.
Students are taught the fundamentals of drawing and make studies of various key elements of anatomy starting with human anatomy and its individual components moving onto more challenging topics like working with expressions and poses. Students further explore the anatomy of other organic forms and develop techniques for sketching any object not just by copying it, but by developing an understanding of its core anatomy and proportion.
Students will learn the fundamentals of digital painting which include creating a core brush set in Photoshop, shading techniques, form creation, working with light and shadow, texture and material creation and then move onto more specialist studies which include master studies, analytical studies and individual studies for developing visual libraries. Student will also learn how and when to incorporate photo textures in a professional manner.
In this module, students will begin designing their own custom objects ranging from simple game assets to complex vehicles. Students will use a variety of techniques to do so ranging from creating from line art, using silhouettes to design, photo bashing and using 3D frameworks.
In this module, students will design characters predominantly for the film, game and animation industries, exploring design methods learned in the previous module as well as some new ones. Students will explore a theory component in this module to create compelling characters which includes the implementation of clothing and accessories and then move towards focusing their skills on creature design which can include anything from aliens to mythical beasts.
In this module, students will design environments for a wide variety of settings including natural environments, alien landscapes, indoor and outdoor settings and architecture. This module features new design techniques and theory for students to implement and aims towards getting students to think globally in creating worlds which are all inclusive and will require strong skills developed in previous modules.