The second part of our Blender series, level two builds on the fundamentals learnt in the first course and deals with complex tasks like sculpting high resolution models, retopologizing them for use in games and baking normal maps. The course also looks at different methods to texture your models such as manual unwrapping and texture paint mode. Once that is done, the course looks at animation fundamentals and then how to rig characters for animation.
This course is for anyone pursuing a career in game design looking to create high quality models for use in a game engine as well as any 3D enthusiasts.
Join our Blender Essentials 1 course, to gain the required skills to step right into this course.
WHAT WILL I LEARN?
This online course is packed with theoretical and practical training that includes:
Using the Sculpt Tool
Advanced Texturing Techniques
WHO SHOULD TAKE THIS COURSE?
Who Should Take This Course?
– Individual 3D Artists
– Game Developers
– 4 interactive modules
– 20+ video lectures
– Over 1.5 weeks of content
– Learn from PDF documents and quizzes
HOW MUCH DOES THE COURSE COST?
How Much Does The Course Cost?
WHAT DO WE RECEIVE AT THE END OF THE COURSE?
What Do You Receive At The End Of The Course?
You will receive a Friends of Design Certificate of Completion showing the Apple and Adobe logos, as well as your details and the details of the course you completed.